In Game Menus, End of Level Completion Sequence and Starting the Shop

Over Easter I begun to produce some of the menus and associated buttons which need to overlay the current view in a level while playing, implementing an in-game pause menu, and a game over menu. After doing this I also developed the level clear sequence, which tallies the stats of the current play through.

Adding the level clear sequence also required the adding of coins. I revamped the medal types that were available, allowing for multiple medals based on different conditions being achieved. I also discussed creating a reward system for obtaining additional coins based on medals being earned for the first time, which I implemented into the sequence.

I then created the initial basics of the shop menu in order to demonstrate the functionality of the coin system, also creating the basics of the games IAPs manager which will be used to handle all IAP related processes and information.

[AH]

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