When designing out game, we decided to go with a planned cutscene where the character would walk to the start of the level; the edge of a cliff. From here, the player would begin the game by pushing him over.
I had to design each frame of this process, splitting up the animations into their appropriate sections.
- Walk (The player’s walk animation set. Used when he walks to the edge)
- Lean (The player curious leans over and looks down over the cliffside)
- Fall (The player is then pushed and begins falling)
- Splat (The player makes impact with the ground and begins moving
I first started off outlining my animations before making sure I was happy with the results. I would then put them through an animation preview provided by a timeline feature in Photoshop to see the results at the speed I want them to be played at in-game.